Catatan proyek
5 SILA – Interactive Pancasila Educational Game
An interactive educational game built with Scratch to make learning about Pancasila more fun and engaging. The game features educational materials and quizzes divided into two chapters, allowing players to learn while testing their knowledge.

Learning about Pancasila through traditional methods can sometimes feel repetitive and less engaging for students. To address this, I developed an interactive educational game using Scratch as part of the Coding Competition 2026.
The game combines educational content with interactive quizzes across two chapters. Players can explore learning materials about Pancasila and test their understanding through quiz challenges, creating a more enjoyable learning experience.
Through this project, I applied programming logic, interactive game design, and creative problem-solving skills. My goal was to demonstrate how technology and gamification can make learning more accessible, engaging, and enjoyable for students.
The game combines educational content with interactive quizzes across two chapters. Players can explore learning materials about Pancasila and test their understanding through quiz challenges, creating a more enjoyable learning experience.
Through this project, I applied programming logic, interactive game design, and creative problem-solving skills. My goal was to demonstrate how technology and gamification can make learning more accessible, engaging, and enjoyable for students.